MSFS F/A-18 Helmet Mounted Display tutorialīyemoonmen - F/A-18E and Working Carrier with Catapult and Arresting Gear MSFS aircraft carrier bad/good landings with comments MSFS F/A-18 TACAN & ILS carrier landing (USS Enterprise) test Top Gun DLC carriers - anchored and moving.support of native tailhook and launchbar variables.custom flight model by Top Mach Studios, LLC and DakFly.dynamic heat blur effects (each nozzle and APU).external fuel tanks with jettison animation.catapult crew and jet blast deflector animation triggered when other player using catapultĭoesn't work relly well - animation may reset even before launch, sometimes animation not trigger at all.two catapult launch modes - simple (anywhere) and procedural (supported aircraft carriers).Carrier Ops - USS Enterprise is required for catapult work.simplified catapult launch process (launchbar switch, front-left panel).simplified arresting process (tailhook handle, front-right panel).AOA indicator also activated by tailhook.engine heat appear only on working engines.aerobatics smoke (white only, can be toggled by LOGO LIGHT hotkey or cockpit switch on right panel).engine exhaust (affected by afterburner).wingtip vortices effect (respect folded wings).Top Gun carrier package with crew built by SpacerPlay v1 features Unique flight model by DakFly of Top Mach Studios, LLC!
Can you shoot down someone? We'll see.Īnd last - tailhook and arrestors again with precise hook-cable collision calculation, which will make many of you happy (or angry). The reason for the project name - AA radar with gun assistant for close combat training simulation. You are scenery developer? Just insert required simobjects into your carrier scenery and you are eady to launch! But it's not only about specific carrier - you can summon crew on any other carrier or even runway.
Next fully working catapult - in cooperation with Photosbykev and 270inc we are making aircraft carrier with trained crew and detailed procedures. Second - simplified catapult and arrestors functionality. SU10Beta KNOWN ISSUES: DDI indication partially working, unwanted text displayed on HUD/HMDįirst stage is passed - visual effects added like vortex trails, vapor cone, exhaust and aerobatics smoke. Reports of original ASOBO issues can be submit here: Will be nice if you'll ensure that same problem does not happen with stock F/A-18.
LAUNCHBAR JET FREE
Feel free to provide additonal information if you found any. If you want to submit some issue, please check ROADMAP tab with known issues. F/A-18 "Super Warrior" MSFS add-on was created under Microsoft’s “Game Content Usage Rules” using assets from Microsoft Flight Simulator, and it is not endorsed by or affiliated with Microsoft.
LAUNCHBAR JET SIMULATOR
etc.Microsoft Flight Simulator © Microsoft Corporation. One interesting point - the CFA-44 plane does have weapons and it works fine - but none of the other planes like F16C, F35C, SU30SM, Typhoon etc.
I've re-uploaded the dlc.rpf again so please look at it and let me know. It must be some small typo/error somewhere.
LAUNCHBAR JET MODS
I LOVE your plane mods - it is so frustrating that I can't seem to get the weapons to work. Do we need to increase that?Īlso, in the ta, for most of your planes, the only line is "CU_VEH_MORGAN" so I have only one of those in that file - do we need to add something else there? When I press "A" on the controller (or 'Space' on the keyboard) the cannon should fire but nothing happens!ĭlc_planes:/%PLATFORM%/weaponry/planeweapons.rpfįor the WeaponsLimitAdjuster (in the INI file), what do the values need to be? I didn't change them from default (CWeaponInfoBlob = 512 & CWeaponComponentInfo = 1024). I added that as below but unfortunately that didn't work either! When I press "X" on the xbox controller it should switch weapons but nothing happens.